The Staff of Sáwdor

Dungeons and Dragons (3e) Enchanted Item

The Staff of Sáwdor

The Staff of Sáwdor was fashioned from a branch of the Soul Tree, also known as the tree of Eden bearing the forbidden  fruit.  The tree is said to harness the essence of each soul from those who ate the infamous fruit.  Some legends say the Soul Tree can change it’s fruit to favor those before it, including the fruit’s appearance, taste, and smell.  The Staff of Sáwdor contains the same undulating power, enabling it to change to it’s user’s needs.  Without a user, the staff simply appears to be a walking stick.  Once in hand, it may change it’s appearance depending on the wielder’s soul, including length, and will always appear weightless to those it accepts.  The staff cannot be bought or sold, only found or given as a gift.

The Staff of Sáwdor

 

Barbarian:  Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped; Level 5+ Channeling Anger bonus (2d10 dam), (17-20/x2 crit) Must be equipped.

Bard:  Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped;  Level 5+ Main Distraction bonus +4 Charisma mod.  Must be equipped.

Cleric:   Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped; Level 5+ Blessing Of The Gods bonus allows control of any PC or NPC (level must be less than or equal to your own) as seen fit by your deity for one hour/day. Must be equipped.

Druid:   Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped; Level 5+ Tamer of Beasts bonus allows control of all non-magical animals for one hour/day.  Must be equipped.

Fighter:   Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped; Level 5+ Fearsome Warrior bonus (1d10 +4 dam), (18-20/x3 crit), bludgening. Must be equipped.

Monk:  Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped; Level 5+ Become One bonus adds +1 to all Ability mods and Class Skills. Must be equipped.

Paladin:  Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped; Level 5+ Natural Leader bonus adds +1 to all Ability mods.  Must be equipped.

Ranger:   Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped; Level 5+ Unstoppable Hunter bonus adds +2 to all Class Skills.  Must be equipped.

Rogue:  The staff will not accept a Rogue as a wielder.  The staff knows these souls to be ungrateful of gifts.  No abilities or bonuses gained.

Sorcerer:   Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped, SR +5 when equipped; *No further bonuses.

Wizard:   Level 1+ can be used as a quarter staff in combat (1d10 dam), (19-20/x2 crit), bludgeoning, +4 Balance when equipped, SR +5 when equipped; *No further bonuses.

*The Staff of Sáwdor senses the vast magical abilities capable of sorcerers and wizards and will not aid them further in fear of creating a power too great for one being to acquire.

 

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